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For more D&D, dungeon related stuff, and art, see my blog, Year of the Dungeon
How to Host a Dungeon is a solo game of dungeon creation where you build a dungeon through its history from the dawn of time.
In each age of How to Host a Dungeon, different forces drive how your dungeon evolves. In the Age of Civilization, Dwarves may build their first underground cities, or Dark Elves may build their slave pits deep beneath the surface. In the Age of Monsters, orcs, goblins, dragons, and beasts compete with one another for food and treasure while raiding the surface kingdoms and enduring invasions of adventurers. In the Age of Villainy, an arch villain seeks to conquer the world using the mature dungeon as its base of operations.
When you complete your game, you have a dungeon history and map suitable for a dungeon crawling role-playing game or just your own enjoyment.

Here's a Sampling of How to Host a Dungeon Maps and other files. You can also browse these in the HTHAD Flickr Gallery.
Click here for the first printing FAQ and errata (PDF).
Larry Lade's Castle AlbionThe first test was entertaining, featuring feuding dwarves and a very wealthy minotaur. This game had a very balanced economy with several Dwarf colonies, large predators, and goblin tribes vying for territory.
Image 1 | Image 2 | Image 3 | Image 4 | Image 5 | Image 6 | Image 7Jason Morningstar sent me this awesomely artful dungeon full of water and magma:
Selentic was awesome enough to try this game out right after I posted it. Here are the results:
Link to Selentic's Dragon Pit Post
This was the first playtest with the advanced rules. A huge green slime devoured the bulk of the monsters, including an ogre, an adventuring party, and an entire goblin tribe. The slimes are weak at first, but if they get lucky, they can become dominant. In this game the Mind Flayers took control of the dungeon and went on to conquer the world. The game went on very long, but the central goblin tribe managed to survive the entire monster phase.
Slime and Circumstance Dungeon Map | Second playtest drawn up as a regular dungeon mapFor this playtest I played around with the rules a bit and put the map into a mountain, which turned out to be quite easy. A huge tribe of Kobolds survived being surrounded by predators in this game. No Dwarves or other lawful creatures made an appearance, and several large treasures were never uncovered.
Haunted Mountain Dungeon MapIn this game I tried out the new Dungeon Master arch villain, with pleasant results. I ended up with a nice dungeon containing several varied areas. The highlight of the duneon was a large, successful Dwarven colony that built an alliance with the surface kingdoms, only to be enslaved by the Dungeon Master and put to work mining ore to pay for his huge Orc armies. In the end, the Dungeon Master triumphed, conquering the kingdom with his irresistible armies.
The Drow civilization disappares after a war with the primitive humans.Screen_monkey posted an AP report of his game over on RPG.net--with images! It's well worth checking out. One cool thing he did was to name his dwarven treasures, using a different color bead to track them through history as they changed hands multiple times.
For the Love of Dungeons is a book of 12 evocative hand-drawn dungeon maps for any dungeon crawl game. 