 |
Heart Region
(region, hyperspace)
|
 |
The core of the Achilles Cluster is a densely region of ancient stars. No major starfaring race has risen to prominence in this region. |
 |
Cauldron
(system, red giant)
|
 |
Were it not for the presence of The Ring the ansible beacon that led the young Races here, the Cauldron system would have nothing to interest explorers. Cauldron's companion star, a pale, roiling body too hot to be a planet, too small to become a star, swept any material capable of forming a planet into its own mass billions of years ago. |
 |
 | - Ouroborus Route-Cauldron
(trade route, Ouroboros)
|
 |  | The Ouroboros route crosses through the territories of several major races and provides the main route of trade through the galaxy. This system is a stopping point on the route. |
|
 | Battleship Hammurabi
(ship, peacekeeper)
|
 |  | The ancients, in their wisdom, knew that force might sometimes be required to keep the peace. They built the peacekeeper fleet, a fleet of robotic warships, some of titanic proportions. The Peacekeepers will ruthlessly enforce peace in the Cauldron system. A powerful AI commands each ship, though operations can be improvde by the addition of a sentient bridge crew. The Peacekeepers function at the command of the Consul. Notes:
- military
- battleship
- peacekeeper
- weapon: nullification cannons
- ancient
- ship force field
- mobile
|
|
 | Battleship Solon
(ship, peacekeeper)
Gamemaster |
 |  | The ancients, in their wisdom, knew that force might sometimes be required to keep the peace. They built the peacekeeper fleet, a fleet of robotic warships, some of titanic proportions. The Peacekeepers will ruthlessly enforce peace in the Cauldron system. A powerful AI commands each ship, though operations can be improvde by the addition of a sentient bridge crew. The Peacekeepers function at the command of the Consul. Notes:
- military
- battleship
- peacekeeper
- weapon: nullification cannons
- ancient
- ship force field
- mobile
|
|
 | Battleship Numa
(ship, peacekeeper)
Gamemaster |
 |  | The ancients, in their wisdom, knew that force might sometimes be required to keep the peace. They built the peacekeeper fleet, a fleet of robotic warships, some of titanic proportions. The Peacekeepers will ruthlessly enforce peace in the Cauldron system. A powerful AI commands each ship, though operations can be improvde by the addition of a sentient bridge crew. The Peacekeepers function at the command of the Consul. Notes:
- military
- battleship
- peacekeeper
- weapon: nullification cannons
- ancient
- ship force field
- mobile
|
|
 | Peacekeeper Shipyards
(space station, shipyard)
|
 |  | The repair and maintenance platform for the peacekeeper fleet, Peace 1, orbits 220 miles ahead of The Ring around the substellar object, The Devourer. |
|
 | Insectoid Explorer
(ship, diplomatic)
Insectoid |
 |  | Insectoid ships are strange, sleek craft studded with sensor spines. Notes:
|
|
|
|
 |
The Devourer
(world, substellar body)
|
 |
"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you." --John Milton, Paradise Lost Notes:
|
 |
 | Avalon
(ship, diplomatic)
Terpsichore |
 |  | The sleek design of the Avalon reflects the faded glory of the Terpsichoran empire. Notes:
|
|
 | Nomad Courier
(ship, courier)
Independent |
 |  | Most Nomad ships have been repaired and refurbished so many times, that few or no original parts may remain. Notes:
- frigate
- mobile
- stealthy
- lucky
|
 |
 | Nomad Rogues
(team, rogue)
Independent |
 |  | Notes:
- race: Nomad
- rogue
- criminal
|
|
|
|
|
 | Star Barque
(ship, courier)
Majestic |
 |  | Sir Mojnar prefers his light Barque to heavier vessels. Notes:
- mobile
- military
- scout
- fast
|
|
|
|
 |
The Ring
(space station, ring)
|
 |
The older Races have long known that The Ring existed, but its location was secret. Built by the Ancients as a place of assembly and peace, it has been kept functioning over the millennia by the mysterious technologies of the ancients and its silent guardians, the sentinels. The Consul, an ancient AI of startling power, presides over the assembly. It is programmed to ensure that The Ring fulfills the function for which it was built, to provide a place for assembly and debate between the intelligent spacefaring Races of the Ouroboros Cluster. The Ring is a ring-shaped space station four miles in diameter. The inner surface of The Ring is studded with beautiful towers and structures whose meaning or purpose is now unknown. The outer ring contains docking ports for the diplomatic residences. At the center of the ring lies the Assembly, a golden dome where all the Races can meet in discussion. The Consul acts as speaker of the assembly through a large golden robot built in the image of an unknown alien Race. The Ring is cared for by the Keepers, a race of robotic beings possibly created by the ancients. |
 |
 | The Consul
(AI, Ancient)
Gamemaster |
 |  | The Consul is the ancient AI that presides over all the resources of The Ring. Its programming requires it to act according to the needs of the young races while allowing them to pursue their own paths. Its first principle is to allow the New races to rule themselves by offerring them assistance without coercion. To this end, the The Consul has invited all intelligent races to participate in a Council at the Ring. The Consul will act as chairbeing of this council, through it's mouthepeice, a robotic torso anchored in the center of the Council Dome. Notes:
|
|
 | Maladras
(leader, scientist)
Terpsichore |
 |  | Maladras' exceptional skills surfaced in his work with the Terpsichoran military. He was quickly promoted to a role as Malas' assistant in charge of scientific matters. Notes:
- race: Terpsichore
- scientist
- military
- personal force field
- anti-social
|
|
 | Malas
(leader, diplomat)
Terpsichore |
 |  | Malax's attitude towards the council is one of aloofness. He generally considers it beneath him to vote unless the direct interests of the Terpsichorans are at stake. Notes:
- Race: Terpsichore
- office: ouroboros administrator
- mobile
- diplomat
- aloof
- proud
|
|
 | Delegate Istak
(leader, diplomat)
Insectoid |
 |  | Most other races were suprised when the Insectoids sent one of their own to the Ring Station. Notes:
- diplomat
- elite
- cunning
- charismatic
- Race: Insectoid
- mobile
|
 |
 | diplomatic swarm
(team, diplomatic)
Insectoid |
 |  | A diplomatic team can carry out simple diplomatic tasks, such as voting in the Ring Council. It may not suggest a motion or accept a political appointment, however. The Diplomatic swarm is composed of a rather small, but well-spoken variation on the Insectoid form. Notes:
|
|
|
|
|
 | Uhrmax
(leader, diplomat)
Ilithids |
 |  | Uhrmax is the current Ilithid representative to the Ring. Notes:
- Race: Ilithid
- Office: Archivist of the Ancients
- epic
- psychic
- diplomat
- elite
- loyal
- mobile
|
|
|
|
 |
 | University Diplomatic Attachment
(team, diplomatic)
The Scientists |
 |  | A diplomatic team can carry out simple diplomatic tasks, such as voting in the Ring Council. It may not suggest a motion or accept a political appointment, however. Notes:
|
|
 | Ilithid Diplomatic Team
(team, diplomatic)
Ilithids |
 |  | A diplomatic team can carry out simple diplomatic tasks, such as voting in the Ring Council. It may not suggest a motion or accept a political appointment, however. The Ilithid Diplomatic Team is well supported with a detachment of Morlock servants. Notes:
|
|
 | - Ancient technology
(mystery, technology)
|
 |  | The technology of the ancients remains an impenetrable mystery. Surely they were far beyond any Race of today. |
|
 | - Ancient defences
(barrier, defenses)
|
 |  | The Ancients foresaw that some of the young Races might fail to see the wisdom of their plan. To discourage any sort of violent behavior against the ring itself, automated weapons systems and attack droids protect its vital points, not to mention intelligent viruses to guard the computer systems. The Consul and associated systems are well protected by anti-intrusion devices of stunning complexity. |
|
 | - Ring Factory Level
(industrial base, heavy)
Orchera |
 |  | The Ring includes an extensive factory level that extends all the way around the ring just above the space docks. The factory is capable of producing a wide range of goods, including food and equipment. This is not only for the care of the ring and the diplomats, but to provide emergency resources that the council can use to aid the needs of the member Races or replenish losses in the Peacekeeper fleets. The factory level is a maze of ancient chambers, many of which are empty, thier use forgotten. http://www.gric.at/gallery/bild053.htm |
|
 | Diplomatic Residence
(outpost, diplomatic)
|
 |  | The Ring includes diplomatic residences that, with a little effort, can be converted into quarters for the diplomatic corps or any Race that holds a seat on the Assembly. The diplomats are well cared for by the Keepers. |
|
 | Terpsichore Entourage
(team, diplomatic)
Terpsichore |
 |  | A diplomatic team can carry out simple diplomatic tasks, such as voting in the Ring Council. It may not suggest a motion or accept a political appointment, however. Notes:
- Race: Terpsichore
- diplomat
|
|
 | Iron Cuttlefish
(ship, diplomatic)
Ilithids |
 |  | Ilithid ships are sleek, strange vessels that resemble metallic squids. Notes:
- mobile
- frigate
- cargo bay
- psychic ram
- heavy weapons
- ghost cloak
|
|
 | Diplomatic Gathering
(team, diplomatic)
Orchera |
 |  | A diplomatic team can carry out simple diplomatic tasks, such as voting in the Ring Council. It may not suggest a motion or accept a political appointment, however. Notes:
|
|
 | Majestic Embassy
(team, embassy team)
Majestic |
 |  | An embassy is dedicated to improving your relations with a world or indepenent government. Every turn, the team will attempt to improve your relations. Notes:
|
|
 | - Grim Fruit
(carrier, carrier)
Orchera |
 |  | A carrier relies on its fighter squadrons for defense and offense. Used correctly, fighter squadrons can be devastating against enemy ships. Notes:
- mobile
- battleship
- fighter squadron
|
|
 | Tribe Embassy
(team, embassy team)
The Tribe |
 |  | An embassy is dedicated to improving your relations with a world or indepenent government. Every turn, the team will attempt to improve your relations. Notes:
|
|
|
|
|
|
|
|
|
|
|
Barter
(system, outpost)
|
 |
Barter's main world is one of the oldest trade stops in the cluster. The natives of Barter, a herbivorous race of tripeds, have a complex language which requires a dual set of vocal chords to speak. Their own name for themselves and their system has long been forgotten by most races. The system is now simply called Barter, and the herbivores are called the Barter Race. |
 |
 | - Ouroborus Route-Barter
(trade route, Ouroboros)
|
 |  | The Ouroboros route crosses through the territories of several major races and provides the main route of trade through the galaxy. This system is a stopping point on the route. |
|
 | Large Colony Ship Construction
(ship, large colony ship)
Insectoid |
 |  | A colony ship carries over ten million colonists along with all the supplies and equipment they need to create a basic colony on any type of world. The colony ship is very slow and vulnerable, however, though thankfuly large enough to discourage most pirates. Notes:
- mobile
- slow
- large colony deployment
|
|
|
|
 |
Cinder
(world, airless)
|
 |
Theorists beleive that Cinder was struck by a large asteroid of planetoid in its youth. The young world was sundered into semi-molten peices that never fully coalesced. The result is a bizarre, scarred planet with chasms hunderds of miles deep. Notes:
- airless
- feature: gargantuan bottomless caverns
|
|
Chaff
(world, asteroid field)
|
 |
Barter's asteroid field extends from the orbit of Cinder almost to that of Barterworld iteslf. It may be composed of fragments of the collision that gave Cinder its current form. Several regions of the field are dangerously unpredictable and considered un-navigable. Notes:
- asteroid field
- dense
- un-navigable
|
|
Barterworld
(world, desert)
|
 |
Barterworld's history goes back millennia to the very first Young Races. Its surface is a patchwork of landing pads and trade stations, most clustered around its ancient spaceport. Barter's native race of semi-nomadic herbivores make a living by charging a small fee for use of the planet's surface. This fee is usually paid in the form of foodstuffs to whatever herd happens to be in the area at the time. A very few of the Barter race have gone into trade themselves, running taverns or hangers for visiting ships. Notes:
- desert
- colony (independent)
- military alliance with the Orchera
|
 |
 | Seed
(ship, diplomatic)
Orchera |
 |  | famous as the site of the first contact between the Orchera and Ilithids, the Seed is actually a ship of unknown alien manufacture. This led to much mystery and confusion over the nature of the Orcheran race. Notes:
- mobile
- frigate
- offensive style
- alien
- famous
|
|
 | - Barterworld Spaceport
(city, trading)
Independent |
 |  | Barterworld Spaceport barely deserves the name of city, for although it's size is huge, it has little central authority or planning. Things seem to function well enough, though, and local trouble is usually put down quickly as being bad for business. Notes:
- trade station
- feircely independent
|
|
|
|
 |
Xeriscape
(ship, space station)
Orchera |
 |
Xeriscape is an important waypoint for traders, and a defensive position against pirate incursions. Its sleek design represents the very latest in galactic technology. Notes:
|
 |
 | - Exterminator Probe GT1
(probe, probe)
Orchera |
 |  | All that remains of the Exterminator probe is a heap of slag. Notes:
|
|
 | Cholust Militia
(army, militia)
Orchera |
 |  | The Orchera keep a small, lightly armed militia to guard the Cholust colony. Notes:
- mobile
- military
- agriculture
- disciplined
|
|
 | Black Rose
(ship, destroyer)
Orchera |
 |  | The destroyer is a larger warship, still fast and versatile by most standards, but packing larger weapons than any but the most belligerant merchant vessel. Notes:
- mobile
- military
- heavy weapons
|
|
 | Sprout
(ship, science)
Orchera |
 |  | Notes:
|
|
 | Stellar Investigation Team
(team, science)
Orchera |
 |  | A science team can be created to research a new technology, investigate a location, or other task. The team will automatically disband when their task is complete. This team's task is to carry out scientific investigations of stellar and other phenomena. Notes:
|
|
 | Orchera Prime Military Academy
(team, military)
Orchera |
 |  | The Orcheran Military Academy was founded to train military units. Notes:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Heartstrand Region
(region, hyperspace)
|
 |
The Heartstrand is a bright arm of younger stars and star formation regions. These feed from energy drawn off the heart by a supermassive black hole billions of years ago. This region is the origin of the Human Race. |
 |
Proxima
(system, unexplored)
|
 |
For a system to have to habitable worlds has long been considered impossible. Yet the Proxima system has two such worlds. Technically, the Proxima worlds comprise a binary system, since they actually orbit around one another. Each planet looms high in its neighbors sky, and both have extreme seasons. A safe jump route exists to the Sol system. |
 |
Proxima One
(world, habitable)
|
 |
Proxima One is a world of endless hurricanes and hailstorms. The night side is a perpetual wasteland of ice, and the light side is a maze of sun-baked caverns. The twilight zone between the two, however, is a band of verdant green. The plant life here consists of matts of exotic vines that exude strange organic chemicals related to the bizarre life cycles that enable them to thrive in this environment. Strange herbivores wander this region, munching on the plant life and conversing in their own, incredibly complex language. During the night when Proxima II is full in the sky, the herbivores venture far into the ice plains to mate. The natives seem to have little use for technology, though they have constructed telescopes from natively available crystal, and are aware of the intelligent life on the opposite world. Notes:
- habitable
- locked aspect
- storms
- life
- inhabited - independent
- lifeform: valuable plants
- lifeform: intelligent herbivores
|
|
Proxima Two
(world, habitable)
|
 |
Proxima two is a disorienting world of crystalline spires and mad, swirling borealis. Visitors to the surface report seeing phantasms of their dead loved ones, and of the dead of other, alien races. No one chooses to remain here for long. The inhabitants dwell in odd cities that appear to be constructed of slowly rotating gears stacked in odd pyramids. The inhabitants are an industrious race that seem near to space flight and are aware that Proxima One bears life. Indeed, it is likely that the two worlds were one world in ancient times, since the lifeforms on both bear some similarities. Notes:
- habitable
- haunted
- life
- agriculture
- mining
- inhabited - independent
- lifeform: insidious plants
- lifeform: hostile insects
- lifeform: intelligent herbivores
- treaty: Military alliance with the Exterminators
|
 |
 | Revenge
(ship, interceptor)
Exterminator |
 |  | The Revenge is exceptionally primitive by any standard. It was built using the most primitive industrial capability according to blueprints supplied by the nefarious Exterminators. Notes:
- military
- mobile
- destroyer
- heavy weapons
- vulnerable
|
|
|
|
|
|
|
|
Sidaris XVI
(system, black hole)
|
 |
The spinning corona of hot gasses surrounding the suppermassive black hole Sidaris XVII dominates the night sky of all the worlds in the Heartstrand. The regions is classified as 'extremely dangerous', and automated buoys warn approaching ships of the gravitational and radiation hazards. |
|
Sol
(system, Terran home system)
Terra |
 |
This star system contains an unusually large number of planetary bodies of varied composition. It is also the home system of the Terran Race. There is considerable trade between the various worlds and outposts. The largest settlements, outside of the capitol world Earth, are, first, the Mars Colonies, and second the mining outpost on Mercury. The system is still recovering from the brief, failed war of Maritian independence. The current government, with an elected Senate and President, represent a compromise between the warring factions. Notes:
|
 |
 | - system defenses
(barrier, defenses)
|
 |  | Owing to the many intra-Human conflicts over the decades since they left their homeworld to explore their own system, the Terran race has a wide range of automated defenses, including interceptors, system ships, and armed sattellites around major worlds. |
|
|
|
 |
Mercury
(world, airless)
Terra |
 |
Mercury is a rocky, airless world that has one side locked facing Sol. Several Terran mining settlements straddle the line between the dark side and the light side. Even this environment is harsh. Only the toughest or most desperate of Humans try to make their life here. Notes:
- airless
- Mining
- locked aspect
- inferno
- mineral rich
- H.E.A.D habitats
- inhabited - Terra
|
|
Venus
(world, venusian)
|
 |
Due to its dense cloud cover and crushing temperature, Venus has never been colonized. Notes:
- venusian
- rocky
- hostile
- storms
|
|
Earth
(world, homeworld)
Terra |
 |
Earh, the origion of both the Terran and Majestic races is also known as Terra. More than half of this verdant world's surface is covered by water. The Capitol of the Human Confederacy is located here. Billions of Humans live here, filling almost every useful surface on the planet. Notes:
- habitable
- agriculture
- heavy industrial base
- life
- temperate
- supercrops
- inhabited - Terra
|
 |
 | Earth Militia
(army, militia)
Terra |
 |  | A militia is an army of lightly armed, lightly trained troops. Notes:
|
|
 | - Earthforce
(barrier, planetary defense force)
|
 |  | "The planetary milita wants YOU!" --Earthforce Recruitment Poster |
|
 | - Industrial Base-Earth
(industrial base, heavy)
Terra |
 |  | An indsutrial base is required to build ships and other heavy equipment. It also improves the economy by providing goods for trade. Earth's great factory cities spread hundreds of miles across the surface of the world. |
|
 | Earthforce Defender 954
(ship, interceptor)
Terra |
 |  | Human ships are often sleek in design, reflecting the shape of the avians of the human homeworld. Notes:
- military
- mobile
- cruiser
- morale officer
|
 |
 | Admiral Taggata
(leader, admiral)
Terra |
 |  | "War is the continuation of politics by alternative means" -- Clausewitz Notes:
- drunkard
- fast
- elite
- military
- mobile
- defensive doctrine
- Race: Terran
|
|
|
|
|
 | Zulu
(ship, battleship)
Terra |
 |  | The battleship is the ultimate fighting vessel, pushing current technology to its limits. Though slow, a battleship can engage opponents at any range. Notes:
- under construction
- immobile
- military
- battleship
- heavy weapons
- morale officers
|
|
|
|
 |
Kubric Station
(space station, spaceport)
Terra |
 |
Kubric station is the primary stopping point for interplanetary and interstellar trade in the Sol system. Beings of many races can be found here. Kurbic station is composed of two large counter-rotating rings. The "upper" includes commercial and private structures, the "lower" is the main base for the Human fleet. Notes:
|
|
|
|
|
The Asteroid Field
(world, asteroid field)
|
 |
This imaginatively named region is a loose field of miscellaneous rocks. A refeuling depot for the Human Fleet is located on one of the larger lumps, named Ceres. Notes:
|
 |
 | Ceres Outpost
(space station, fuel depot)
Terra |
 |  | The primary refeulling post for traffic in and out of the inner system, Ceres is infamous amoung Human naval personnel as the most boring station in the Navy. Notes:
|
|
|
|
|
Mars
(world, desert)
Terra |
 |
In the aftermath of the Earth-Mars war, may regions of the planet are still scarred, even uninhabitable. Anger and bitterness continues to fester in the three major domed cities. The bulk of the populous, however, are content to run their moisture farms and vote in the Solar elections. Notes:
- desert
- agriculture
- supercrops
- inhabited - Terra
- Feature: Olympus Mons, gigantic volcano
|
 |
 | Felix
(leader, diplomat)
The Tribe |
 |  | Felix's luck has saved him from more than one bad scrape. Notes:
- race: Tribe
- lucky
- honest
- diplomat
- mobile
|
|
 | President Gault
(leader, president)
Terra |
 |  | Only an administrator as charismatic as President Gault could have united the warring factions and won the popular vote on both Mars and Earth. Even in old age, President Gault continues to be a paragon of leadership. Notes:
- chief executive
- administrator
- charismatic
- ambitious
- famous
- elder
- mobile
- aged
- honest
- Race: Terran
|
|
|
|
 |
 | Magellan II
(ship, explorer)
Terra |
 |  | Magellan II represents the latest in Terran science and design. Notes:
- stealthy
- explorer
- disciplined
- mobile
- military
|
 |
 | Ivana Parva
(leader, diplomat)
Terra |
 |  | Ivana Parva's exploits in the war of Martian Independence are near legendary. Notes:
- epic
- diplomat
- spy
- famous
- intelligent
- mobile
- epic
- Race: Terran
|
|
|
|
|
|
|
|
Jupiter
(world, gas giant)
Terra |
 |
While a few brave gas skimmers live on the inner moons and make a living off the valuable organic compounds in Jupiter's atmosphere, no commercially viable way to harvest it has yet been developed. Jupiter has dozens of moons, ranging from tiny rocks, to the deep-ocean iceball, Europa, and the volcanic inferno, Io. A major colony, consisting of a central egg-shaped floating dome with numerous appendages, floats in the eye of the Great Red Spot. The grizzled vetrans of the Jovian moons eye these newcomers with disdain and amusement. Notes:
- gas giant
- many moons
- Feature: Great Red Spot
- H.E.A.D babitats
- Valuable gasses
- superhurricane winds
- construction: mining under construction
- inhabited - Terra
|
|
Saturn
(world, gas giant)
Terra |
 |
Mysterious and beautiful, Saturn is the home of a young Terran colony. Legends and tales about the ringed world abound. Several settlements dot the outer moons, but the jewel of the colony is the floating orb of Taggata City, high in the clouds of the gas giant. The city is named for Admiral Taggata, the hero of the battle of Saturn. Notes:
- gas giant
- mineral poor
- feature: ring system
- beautiful
- artifacts
- H.E.A.D habitats
- HE3 negative
- agriculture
|
 |
 | Wiggin Military Academy
(team, military academy)
Terra |
 |  | Wiggun Military academy is the premier school of defensive tactics in the universe. The owner of the academy may upgrade one military unit per turn by giving the unit a "train" order. You may not give the unit any other orders other than move orders that turn. Notes:
- immobile
- military
- academy
|
|
 | de Soto
(ship, science ship)
Terra |
 |  | The de Soto. Notes:
- mobile
- science ship
- frigate
|
 |
 | Bill Nye
(leader, scientist)
Terra |
 |  | Rumor has it that Bill Nye was involved in a top secret research project on Saturn. Since the project, Nye has changed. His intellect, always impressive, is now almost frightening. Notes:
- Race: Seraphim
- scientist
- intimidating
- brilliant
- touched by Pandora
- healthy
- mobile
|
|
|
|
|
 | Positronic Field Research
(team, science)
Terra |
 |  | This team is researching a new technology. The team will automatically disband when their task is complete. Notes:
|
|
|
|
|
Neptune
(world, gas giant)
|
 |
Neptune is truly the frontier of the Solar system. It's moon Triton features a small colony, the farthest civilian settlement of any size from Earth. Notes:
|
|
Pluto
(world, iceball)
|
 |
Pluto is a barren, frozen world. The only Human habitation of note is a listening post and observatory. Notes:
- iceball
- Feature: Delicate ice spires
|
|
|
|
|
|
|
|
Cocoon Nebula Region
(region, hyperspace)
|
 |
Ironically, the beautiful Cocoon Nebula is all but invisible to those who live nearest it. The streams of incandescant gases that make it up are too thinly spread to be easily visible from close range. In order to properly view its majesty, one must travel as far from it as possible. Those few residents of the region who have undertaken the journey, claim it is worth it. |
 |
Majestic
(system, Majestic Colony Home System)
Majestic |
 |
In the early days of Terran space exploration, during the First Ecological Disaster, a combine of rich philanthropists built the Majestic, the first Terran colony ship. The dream of its builders was the hope that humanity might survive somewhere among the stars even if it were to perish on Earth. The Majestic used conventional drives to accelerate to near light speed. Nevertheless, the journey was to take generations. The colony was thought lost until a Nomad trade convoy happened upon a Majestic scout. Terra immediately claimed the colony as its own, but has never attempted to press its claims. |
 |
 | - Majestic Corridor-Ajax
(trade route, Majestic Corridor)
|
 |  | The Majsetic Corridor is a rich route carrying minerals from Capernau and manufactured goods from Majestica. |
|
|
|
 |
Ragnarok
(world, gas giant)
Majestic |
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Deep in the heart of Ragnarok's atmosphere, an array of titanic monoliths float. Each is over 3 miles high, and they are arrayed in a ring around the equator of the planet 713 miles apart. Because of the hostility of the atmosphere, few studies of these objects have yet been undertaken. http://www.gric.at/gallery/bild170.htm Notes:
- gas giant
- artifacts
- mining
- giant electrical storms
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New Venus
(world, airless)
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The crust of New Venus is covered in highly reflective dust. From space, the world has a bright appearance, which the first colonists compared to Venus in the Sol System. Notes:
- airless
- beautiful
- volcanic
- rocky
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Majestica
(world, homeworld)
Majestic |
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Initially, the Majestic colonists were not encouraged by what they saw, a system with no earthlike planets. When they discovered signs of life on the third world, however, they made the decision to land their colony ship immediately. The bulk of the inhabitants still live in the region surrounding the city of Landfall. Landfall is built on an icy plain above a deep resevoir of fresh water teeming with life. Mining has been a difficulty, however, as little usable ore can be found near the surface, and infestations of ice snakes are always a problem. The Majestic Colony thought they were the first to explore Majestica, until a boring crew uncovered an alien hull frozen hundreds of meters below the surface. Notes:
- iceball
- artifacts
- ice mountains
- life
- mineral poor
- agriculture
- mining
- fertile
- inhabited - Majestics
- treaty: trade agreements with Orcherans
- lifeform: insidious snakes
- lifeform: bipedal abominations
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 | Queen Isolda I
(leader, administrator)
Majestic |
 |  | Queen Isolda is beloved of her subjects, though those close to her know she has some unsavory habits. Notes:
- Race: Majestic Sapiens
- administrator
- chief executive
- inspiring
- careful
- currupt
- monarch
- mobile
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 | The Advisor
(leader, spy)
Majestic |
 |  | The alien creature known as the advisor arrived in system from parts unknown during the coronation of the young queen Isolda. It quickly ingratiated herself to the Queen and her council. It quickly rose to a position that many native born nobles envy. Notes:
- Race: Alien 81
- spy
- administrator
- intelligent
- dictatorial
- ambitious
- corrupt
- mobile
- unhealthy
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 | battleship Hugin
(ship, battleship)
Majestic |
 |  | The battleship is the ultimate fighting vessel, pushing current technology to its limits. Though slow, a battleship can engage opponents at any range. Notes:
- mobile
- military
- battleship
- heavy weapons
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 | - Fenris Guard
(barrier, defense)
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 |  | All young nobles who are not first born must serve a period in the Fenris Guard, the defense squadron of the homeworld. Consisting mostly of squadrons of fighters launched from satellites and static bases, the Guard is capable of responding quickly to any threat. |
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 | Majestica Militia
(army, militia)
Majestic |
 |  | A militia is an army of lightly armed, lightly trained troops. Notes:
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 | Inquisitor Barque
(ship, inquisition)
Majestic |
 |  | The Queen likes to keep a close eye on what happens in her domain. The Inquisitional cruiser's job is to police the realm and resport directly to the Queen. Notes:
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 | Prospero
(ship, alien)
Majestic |
 |  | Prospero is an ancient AI ship dug from the surface of Majestica. The ships' AI has no memory of its function or past, and is anxious to learn. Majestic scientists have not hesitated to take it under their wing. Notes:
- mobile
- heavy weapons
- nimble
- ancient
- military
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 | - Industrial Base-Majestica
(industrial base, medium)
Majestic |
 |  | An indsutrial base is required to build ships and other heavy equipment. It also improves the economy by providing goods for trade. |
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 | Freya
(ship, science ship)
Majestic |
 |  | Science ships, equipped with powerful sensors, onboard laboratory facilities, and a full complement of exploration vehicles and equipment, are the mainstay of many races' exploration efforts. A science ship provides a bonus in scientific activities, including charting jump routes and investigating new worlds. Notes:
- mobile
- science ship
- frigate
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 | Lokisson
(leader, scientist)
Majestic |
 |  | Renowned as an agent of Mischief, no one doubts the scientific brilliance of Lokisson. Notes:
- race: Majestic Sapiens
- scientist
- cunning
- cowardly
- devious
- loyal
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Odin
(world, iceball)
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Odin's surface bears the scars of numerous impacts. A recent volcanic eruption melted a huge region of the surface, which re-froze into a shape that the Majestics beleive looks like a gigantic eye, hence the name of the world. Notes:
- iceball
- hostile
- rugged terrain
- cratered
- ice volcanos
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Ajax
(system, outpost)
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The Ajax system is a stopping point on the great Ourobors trade route. The system consists of a yellow sun and a small brown dwarf star on an extreme eliptical orbit. There are a number of asteroids and sub-planetoid chunks, but little else of interest here. |
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 | - Majestic Corridor-Ajax
(trade route, Majestic Corridor)
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 |  | The Majsetic Corridor is a rich route carrying minerals from Capernau and manufactured goods from Majestica. |
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Capernau
(system, Cappocean Home System)
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Capernau has been a trade stop on the Ouroboros route for generations. The friendly Cappocean race provides an important source for exotic foodstuffs and biochemicals used throughout the cluster. |
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 | - Majestic Corridor-Ajax
(trade route, Majestic Corridor)
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 |  | The Majsetic Corridor is a rich route carrying minerals from Capernau and manufactured goods from Majestica. |
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 | Peacekeeper Squadron Cassandra
(ship, squadron)
Majestic |
 |  | The ships of the peacekeeper squadrons are light, fast, ships of an ancient design. Notes:
- mobile
- fast
- squadron
- frigate
- military
- ancient
- damaged
- disabled
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 | Sir Mojnar
(leader, diplomat)
Majestic |
 |  | Sir Mojnar is a noted warrior and always wears a necklace of teeth from a Storm Bear he killed himself. Notes:
- Race: Majestic Sapiens
- office: peacekeeper commodore
- diplomat
- intimidating
- farmer
- nobleman
- healthy
- reckless
- mobile
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 | Acid Rain
(ship, destroyer group 1)
Orchera |
 |  | A destroyer group provides the punch of heavy military weapons, along with the speed and versatility of destroyer-class vessels. Notes:
- mobile
- heavy weapons
- squadron
- frigate
- damaged
- disabled
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 | Peacekeeper Squadron Atlanta
(ship, squadron)
Majestic |
 |  | The ships of the peacekeeper squadrons are light, fast, ships of an ancient design. Notes:
- mobile
- fast
- military
- ancient
- frigate
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 | Cassandra AI
(leader, AI)
Majestic |
 |  | The Cassandra AI is an ancient computer sapience that follows the orders of the duly elected Peacekeeper Commodore. Notes:
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 | Cappocean Militia
(army, militia)
Independent |
 |  | A militia is an army of lightly armed, lightly trained troops. Notes:
- military
- undisciplined
- acquatic
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Nomad Armada One
(world, homeworld)
The Tribe |
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The Nomads have been wandering the stars for so long, that not even they remember or even care where their homeworld was. The Nomad Armada follows the Ouroboros route, carrying trade goods and knowledge from place to place. Their arrival often brings a minor economic boom as they are always laden with trade goods from the far corners of the cluster. Notes:
- mobile
- world fleet
- trade boom
- inhabited - The Tribe
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 | Nomad Defender
(ship, defender)
The Tribe |
 |  | Most Nomad ships have been repaired and refurbished so many times, that few or no original parts may remain. Notes:
- battleship
- powerful
- mobile
- military
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 | The Battlestar
(ship, battlestar)
The Tribe |
 |  | The Battlestar is an ancient battle station modified to act as command center and seat of The Tribe's government. It cannot leave the fleet, but presents a serious threat to anyone contemplating an attack. Notes:
- heavy weapons
- armored
- slow
- slow
- immobile
- military
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 | - Industrial Base-Nomad Armada One
(industrial base, heavy)
The Tribe |
 |  | An indsutrial base is required to build ships and other heavy equipment. It also improves the economy by providing goods for trade. The Nomads have developed methods to carry out industry even while travelling in hyperspace. |
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 | - Nomad Interceptors
(squadron, interceptor squadron)
The Tribe |
 |  | Interceptors, operating in small squadrons, are the standard anti-piracy defense in many systems. They provide excellent speed, moderate firepower, and good durability, making them a decent all-around force. Notes:
- mobile
- fast
- military
- squadron
- improved military
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 | Tribe Mining Ventures
(ship, small colony)
The Tribe |
 |  | A colony ship carries several million colonists along with all the supplies and equipment they need to create a basic colony on any type of world. The colony ship is very slow and vulnerable, however, though thankfuly large enough to discourage most pirates. Notes:
- mobile
- colony deployment
- vulnerable
- slow
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Timsu
(world, gas giant)
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Timsu has an impressive ring system and hundreds of moons. Most of these are small fragments captured from the Alura belt. Timsu is named for an important character in Cappocean myth. Those capable of understanding the Cappocean language affirm that the Ballad of Timsu is among the most beautiful examples of epic poetry in the Cluster. Notes:
- gas giant
- ringed
- many moons
- ice storms
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Alarua Mercator
(world, asteroid field)
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The Alura belt is actually several small clusters of pre-planetary fragments that never fully coaslesced. Several uncharted prospecting communities have alternately prospered or failed, fed by the hope of trade with Cappocea. Notes:
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Cappocea
(world, ocean)
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The green oceans of Cappocea harbor the largest intelligent species known to galactic civilization. Three islands, comprising about 25 square miles are the only dry land on the planet. Here, in the deep-water harbor of the trade city of Apar, the Cappocean's trade deep water kelp and exotic shellfish for metals and such technologies as are useful to them in their deep ocean habitat. Notes:
- ocean
- habitable
- agriculture
- fertile
- lifeform: intelligent whales
- lifeform: dangerous predators
- lifeform: poisonous slugs
- inhabited - independent
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 | Audax
(leader, administrator)
The Tribe |
 |  | Audax's eyes have seen more stars and planets than perhaps any other creature alive. Notes:
- race: Tribe
- administrator
- chief executive
- careful
- cautious
- fast
- mobile
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 | - Cappocean Defenses
(barrier, militia)
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 |  | Though their relations with other races have been generally friendly, Cappocean society has a long history of armed conflict carried out by their warrior caste. In time of trouble, all Cappocean knights are bound to fight to defend the greater good. |
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 | - Industrial Base-Capernau
(industrial base, light)
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 |  | An indsutrial base is required to build ships and other heavy equipment. It also improves the economy by providing goods for trade. The Cappocean's do not engage in heavy industry, but do have small, craft based guilds that produce a wide range of goods made from native ceramics. Durable corals or imported metals provide the raw materials for weapons and other goods. |
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Onir
(world, airless)
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Onir is the nearest world to the star Capernau. A long network of ridges, bright with Quartz depostis, give it a wrinkled look from space. Notes:
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 | Beagle
(ship, science)
The Tribe |
 |  | This vessel retains some of the rag-tag appearance typical of Nomad vessels, even though it is a state-of-the-art science vessel. Notes:
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 | Sophia
(leader, diplomat)
The Tribe |
 |  | Sophia has a reputation for honesty and fair dealing, a rarity among star traders. Notes:
- race: Tribe
- diplomat
- fast
- saintly
- trustworthy
- cunning
- aged
- scientist
- mobile
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 | - Carthagalon
(monster, protector)
The Trib |
 |  | Carthagalon is a bizarre giant monster from a distant world. It has taken a liking to the nomad Sophia, and will follow and protect her for the rest of its life. Notes:
- monster
- flying
- armored
- powerful
- mobile
- loyal
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Olympus Region
(region, hyperspace)
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The Olympus region is so-named for the star Olympus, a high-radiation white star that is the brightest visible in the night sky through most regions of the Ourobors Cluster. |
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Sechi
(system, inhabited)
Ilithids |
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Several races and guilds have voiced the desire to establish a permanent claim on the Sechi system. Because of its strategic location, however, the Ilithids have always strenously objected to any such plan. The recent discovery of valuable minerals in the upper cloud levels of Sechi II have again renewed this interest. |
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 | Sechi Defense
(ship, squadron)
Ilithids |
 |  | Squadrons provide fast, lightweight defense that can react quickly to incursions. Notes:
- mobile
- fast
- squadron
- military
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 | Iron Octopus
(ship, desroyer)
Ilithids |
 |  | Like you'd think from the name, it's not as sleek as the squid-like vessels, but just as deadly. Notes:
- mobile
- psychic ram
- heavy weapons
- military
- ghost cloak
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 | Oulomb
(leader, military)
Ilithids |
 |  | Although Oulomb is as alien-looking as the rest of his kind, he has a particular flair for fashion that even non-Ilithid races find pleasing to the eye. His military dress robes are sharp and stylish. Notes:
- Race: Ilithid
- psychic
- disciplined
- poet
- beautiful
- mobile
- epic
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 | Sechi Defense Grid
(ship, satellite defense grid)
Ilithids |
 |  | This assembly is essentially a mobile shipyard that can deploy into a satellite defense grid after arriving at its destination. This is done by issueing a build order. Notes:
- immobile
- military
- squadron
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 | Morlock Shock Troops
(army, militia)
Ilithids |
 |  | Thralls are not known for the initiative or cleverness, but they are extremely durable. Notes:
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 | Iron Squid
(ship, cargo)
Ilithids |
 |  | Ilithid ships are sleek, strange vessels that resemble eerie metallic squids. Notes:
- mobile
- psychic ram
- heavy weapons
- cruiser
- cargo bay
- battle scarred
- military
- ghost cloak
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Sechi IV
(world, gas giant)
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Sechi IV is a particularly large gas giant, almost classifyable as a sub-stellar object. It glows with an eerie inner light. Notes:
- gas giant
- feature: glowing cloud bands
- locked aspect
- temperate
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| - Starlight
(settlement, space station)
Ilithids |
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Starlight's complete laws are inscribed on a metal plate taken from the hull of the first ship to explore the system. This plate sits in the main landing bay of the station. They read 'Welcome to Starlight. No explosives permitted. No bazookas. No pets.' Since the Ilithid takeover of the station in Stellar year 7, significantly more rules than thes are in force. The scars of that battle have added another layer to Starlight's scarred hulls. Notes:
- armored
- heavy weapons
- inhabited
- space station
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 | - Starlight Security
(security team, military)
Ilithids |
 |  | This team provide some protection against enemy military and espionage activities. Notes:
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Sechi III
(world, gas giant)
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Sechi III's erratic orbit takes it well above and blow the plain of the ecliptic, contributing to its unpredictable five season weather cycle. This planet has few visitors. Notes:
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Sechi II
(world, gas giant)
Ilithids |
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Sechi II's atmosphere is rich with rare organic minerals and exotic gases. The Ilithids have founded a colony here in the upper atmosphere. Notes:
- gas giant
- mineral rich
- HE3
- inhabited - Ilithids
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Sechi I
(world, asteroid field)
Ilithids |
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The Sechi I debris field stretches from just inside the orbit of Sechi II all the way to Sechi's upper corona. The heat is so intense that many of the inner asteroids are partially liquid balls of metal-rich magma and slag. Notes:
- asteroid field
- inferno
- hostile
- mineral rich
- mining
- inhabited - independent
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| - Ironforge
(settlement, mining outpost)
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Ironforge is more a ragtag collection of scrapped hulls and hollowed out rocks welded into a semi-coherent whole than a space station. Nevertheless, this city is home to some twenthy thousand miners and prospectors, most of them Gron. Small mining camps dot the asteroids, though the living is far from easy. |
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Satyr
(system, outpost)
Independent |
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The radioactive ruins of Satyr station, a small refueling post formerly run by a race known as the Gron, lie on the outskirts of this system. The spectacle of this binary system serves as a reminder of the terrors and hazards of space. The secondary star, Satyr II, is a black hole orbiting close to the blue supergiant Satyr. A bright filament of hot gasses connects the two as Satyr slowly falls into its dark neighbor. |
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Satyr Station
(world, asteroid)
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Satyr Station wouldn't even be worth including on the charts, were it not for the small but busy refeuling depot located here. The station is feircely Independent and will sell fuel to any and all who call. Notes:
- airless
- asteroid
- inhabited - independent
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