About How to Host a Dungeon
How to Host a Dungeon is a solo game of dungeon creation where you build a dungeon through its history from the dawn of time.
In each age of How to Host a Dungeon, different forces drive how your dungeon evolves. In the Age of Civilization, Dwarves may build their first underground cities, or Dark Elves may build their slave pits deep beneath the surface. In the Age of Monsters, orcs, goblins, dragons, and beasts compete with one another for food and treasure while raiding the surface kingdoms and enduring invasions of adventurers. In the Age of Villainy, an arch villain seeks to conquer the world using the mature dungeon as its base of operations.
When you complete your game, you have a dungeon history and map suitable for a dungeon crawling role-playing game or just your own enjoyment.
click to see larger image
See Greengoats YouTube animation of a game
Here's a Sampling of How to Host a Dungeon Maps and other files. You can also browse these in the HTHAD Flickr Gallery.
Click here for the first printing FAQ and errata (PDF).
Larry Lade's Castle Albion
Playtest 1: Demise of the Liche Lord
The first test was entertaining, featuring feuding dwarves and a very wealthy minotaur. This game had a very balanced economy with several Dwarf colonies, large predators, and goblin tribes vying for territory.
Dungeon log from playtest 1
First playtest converted into classic level map style
Cloud Lake Dungeon
Jason Morningstar sent me this awesomely artful dungeon full of water and magma:
Cloud Lake Dungeon
Selentic's Dungeon: The Dragon Pit
Selentic was awesome enough to try this game out right after I posted it. Here are the results:
The Dragon Pit Map
Link to Selentic's Dragon Pit Post
Playtest 2: Slime and Circumstance
This was the first playtest with the advanced rules. A huge green slime devoured the bulk of the monsters, including an ogre, an adventuring party, and an entire goblin tribe. The slimes are weak at first, but if they get lucky, they can become dominant. In this game the Mind Flayers took control of the dungeon and went on to conquer the world. The game went on very long, but the central goblin tribe managed to survive the entire monster phase.
Slime and Circumstance Dungeon Map
| Second playtest drawn up as a regular dungeon map
Playtest 3: The Haunted Mountain
For this playtest I played around with the rules a bit and put the map into a mountain, which turned out to be quite easy. A huge tribe of Kobolds survived being surrounded by predators in this game. No Dwarves or other lawful creatures made an appearance, and several large treasures were never uncovered.
Haunted Mountain Dungeon Map
The Dungeon Master's Lair
In this game I tried out the new Dungeon Master arch villain, with pleasant results. I ended up with a nice dungeon containing several varied areas. The highlight of the duneon was a large, successful Dwarven colony that built an alliance with the surface kingdoms, only to be enslaved by the Dungeon Master and put to work mining ore to pay for his huge Orc armies. In the end, the Dungeon Master triumphed, conquering
the kingdom with his irresistible armies.
The Drow civilization disappares after a war with the primitive humans.
The Dwarves link up with the surface kingdoms.
The final map.
Note the extensive caverns created for the Dungeon Master's orc armies.
Chris Chalafant of Braindump
ran a game using a big chalkboard instead of paper. The results were pretty cool. Here's his blog post on the game
, and some photos of the dungeon
Chris' Dungeon Map
Kalman Farago Dungeon
Kalman Farago ran a game using Photoshop instead of paper, with cool results. You can read more about his game on the Dragonsfoot forums
. Also read the logs here
(MS Word doc).
How to Host a Dungeon on Photoshop
Wydraz made this very cool template
for hosting a dungeon electronically. You should be able to combine this with Photoshop layers, or just use some other image editing program. Thanks Wydraz!
Also, check out the Dungeon of Akudun
that Wydraz created using his template.
The Brief Reign of Kezek the Mighty
Screen_monkey posted an AP report of his game over on RPG.net--with images! It's well worth checking out. One cool thing he did was to name his dwarven treasures, using a different color bead to track them through history as they changed hands multiple times.
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Email me your dungeon and I'll post it
Or just send me any cool dungeon map you've made.